Jobs
Job opportunities for game writers and narrative designers.
The Game Writing SIG jobs board collects open roles for game writers, narrative designers, and editors across the industry. We share these to help our community find work and connect companies with writers.
These listings are collected from the public postings found at each linked page. Listings are updated periodically, and roles may close or change without notice, so always confirm details and apply through the official link. The IGDA Game Writing SIG is not affiliated with, sponsored by, or endorsing any of the companies or positions listed here.
189 game writing roles available. Filter by company or country, or search by keyword to narrow the list.
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2K
Junior Level Designer
📍 Nova Scotia, Canada ⏳ 2+ years -
2K
Senior Gameplay Designer
📍 Burnaby, British Columbia, Canada -
2K
Senior Gameplay Designer
📍 Brighton, England, United Kingdom -
2K
Senior Mission Designer
📍 Brighton, England, United Kingdom -
2K
Senior Mission Designer
📍 Brighton, UK 💼 full-time -
Absurd Ventures
Gameplay Designer
📍 Santa Monica, California, United States 🏠 onsite -
Absurd Ventures
Principal / Lead Gameplay Designer
📍 Santa Monica ⏳ 5+ years -
Activision
Quest Designer
📍 Warsaw, Poland Malmö, Sweden 💼 freelance -
Amanotes
[UPLIVE Company] LEVEL DESIGNER (MUSIC GAME)
📍 Ho Chi Minh City, Vietnam 🏠 onsite -
Amber
Level Designer
📍 Bucharest, Romania 🏠 remote -
Angry Mob Games
Gameplay Designer
📍 Worldwide 🏠 remote 💼 full-time -
Arcanaut Studios
Level Designer
📍 Edmonton, Alberta, Canada 🏠 hybridMust be based in either Alberta or BC
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Asobo Studio
Level Designer H/F (Projet narratif non annoncé)
📍 Bordeaux 🏠 onsite -
Avalanche Software
Gameplay Designer
📍 Salt Lake City, Utah, United States 🏠 hybrid -
Blizzard Entertainment
Senior Writer - Temp (Story and Franchise Development / SFD)
📍 Harrisburg, Pennsylvania, United States of America 💼 temporary ⏳ 6+ years -
CaptureAge
Game Writer
📍 Worldwide (UTC-3 to UTC+3) 🏠 remote 💼 contract -
CaptureAge
Game Writer | Age of Empires
📍 Remote (Europe) 💼 contract -
CD Projekt Red
Gameplay Designer
📍 Warsaw, Mazowieckie, Poland 🏠 hybridGameplay Designer (Enemies/NPC). For The Witcher 4
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CD Projekt Red
Narrative Designer
📍 Boston, Massachusetts, United States 🏠 hybridFor Cyberpunk 2
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CD Projekt Red
Writer
📍 Boston, Massachusetts, United States 🏠 hybridFor Cyberpunk 2
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CD PROJEKT RED
Expert Level Designer
📍 Warsaw, Masovian Voivodeship, Poland 💼 full-time ⏳ 7+ yearsDesigning, prototyping, iterating on and polishing in-game levels, including level geometry, enemy encounters and other gameplay elements, using our proprietary tools and Unreal Engine 5. Crafting unique spaces where gameplay flow and visual composition form memorable experiences. Developing and working within predefined level metrics. Working closely with other teams to ensure created levels contribute to and enhance the gameplay and game narrative. Cooperating closely with Designers, Artists and Programmers to ensure the highest possible quality of encounters. Proactively suggesting improvements to gameplay systems and principles.
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CD PROJEKT RED
Lead Narrative Producer
📍 Boston, MA, United States 💼 full-time ⏳ 10+ yearsWork closely with the Executive Producer to lead the development and growth of our production team. Drive our narrative production including, story, quest, mocap, perfcap, and VO recording. Cooperate with leadership and cross-functional development teams, ensuring alignment with vision and goals. Form and nurture cohesive, high-performing teams that are empowered to self-organize and achieve outstanding results. Oversee and enhance production processes, including project planning, scoping, scheduling, roadmaps, and requirements gathering, ensuring optimal efficiency. Identify and address bottlenecks and queues, fostering incremental delivery with frequent integration. Ensure that vision and goals are clearly defined, transparent, and understood at all levels of the organization. Advocate for actionable and beneficial improvements, challenging the status quo. Visualize, prioritize, and prioritize and remove obstacles, encouraging teams to own and solve their own challenges. Lead the growth of our teams in both size and quality through dedicated coaching and mentoring, fostering a culture of continuous learning and development.
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CD PROJEKT RED
Senior Engineer, Story
📍 Warsaw, Masovian Voivodeship, Poland 💼 full-time ⏳ 5+ yearsDesigning, implementing, optimizing and maintaining narrative and cinematic systems used across our project. Developing and supporting tools that enable fast implementation of immersive story experience. Taking ownership of story tech features, ensuring performance, stability and scalability. Debugging, profiling and resolving technical challenges. Mentoring other programmers, sharing knowledge and fostering a collaborative, growth-oriented environment. Defining technical standards for story systems and tools. Cooperating with other departments.
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CD PROJEKT RED
Senior Gameplay Designer
📍 Warsaw, Masovian Voivodeship, Poland 💼 full-time ⏳ 5+ yearsProposing and documenting an innovative design for systems and features that follows the game direction. Iterating and improving documentation for existing systems and features. Designing, prototyping, scripting, iterating on features using a Unreal Engine 5. Working in multidisciplinary teams on prototyping and implementing stages, ensuring that the gameplay functionality, combat systems, as well as the overall gameplay experience are carried through to completion in the highest possible quality. Taking ownership of specific features/systems of the game.
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CD PROJEKT RED
Senior Gameplay Designer (Enemies/NPC)
📍 Warsaw, Masovian Voivodeship, Poland 💼 full-time ⏳ 6+ yearsDesign and implementation of NPCs, and enemies behavior subsystems. Collaboration with designers, programmers and other project stakeholders to develop and refine mechanics that enhance player immersion and satisfaction. Designing and prototyping unique enemy, NPC and character companions behaviors, reactions, abilities and weaknesses - both humans and monsters. Iterating on behavior through playtesting and feedback, to create engaging and dynamic experiences. Creation of clear and detailed documentation for AI subsystems. Acting as a subject matter expert, mentoring the team.
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CD PROJEKT RED
Senior Narrative Designer
📍 Boston, MA, United States 💼 full-time ⏳ 5+ yearsCreate detailed storylines and believable worlds around them Design quests, NPC communities and open world events. Implement designed content through visual scripting using a proprietary toolset within UE5. Plan the assets required to create your content. Collaborate with other departments as part of an interdisciplinary content creation team. Integrate delivered assets including gameplay elements, locations, characters, dialogue and other content into a seamless, engaging and unique experience. Consistently maintain a high quality bar through review, iteration, and bug fixing. Attend content reviews and iterate on designs and implementation based on feedback. Create and maintain design documentation. 5+ years experience as Quest, Narrative or Open World Designer on AAA projects. At least 1 shipped narrative-driven AAA game. Excellent understanding of interactive storytelling. In-depth knowledge of game development and game design. Proficiency with game engines and visual scripting. Proficiency with UE5. Well-developed communication and organization skills. Ability to give, receive and act on feedback. Ability to thrive in multinational, interdisciplinary teams. Ability to mentor and train members of the team. Strong critical and analytical thinking. Published Books, Comic Books, Movies, or other narrative works is a plus.
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CD PROJEKT RED
Senior Narrative Engineer
📍 Warsaw, Masovian Voivodeship, Poland 💼 full-time ⏳ 5+ yearsCollaborate with Story, Localization, Quest, and Cinematic teams to find solutions that achieve creative and technical goals. Write high-quality code that is optimised, scalable, bug-free, and aligned with project goals. Build and maintain narrative content tools, systems and pipelines, including: Screenplay Editor and its connection to the Sequencer Dialogue Player to present subtitles and play voiceovers Voicesets for open world NPCs Pipelines that enable seamless synchronization of narrative content between the engine and external tools
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CD PROJEKT RED
Senior Quest Designer
📍 Warsaw, Masovian Voivodeship, Poland 💼 full-time ⏳ 4+ yearsCo-creating vision of a new project. Creating the storyline on a detailed level. Designing quests and implementing them using Unreal Engine 5. Planning assets required for the creation of the quests. Cooperating with other departments. Integrating delivered assets (like gameplay elements, locations, characters, dialogue etc.) into a seamless, engaging and unique experience. Maintaining the highest possible quality of quests, and fixing reported bugs. Creating and maintaining design documentation.
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CD PROJEKT RED
Senior Writer
📍 Boston, MA, United States 💼 full-time ⏳ 5+ yearsCooperate closely with the Creative Director, Lead Writer and narrative teams. Develop narrative elements and features of our game, such as writing engaging dialogues, intriguing scenarios, and memorable characters Maintain the overall writing style and tone throughout the game. Create documents to support the game’s story in alignment with the project’s vision. Mentor and support a team of talented writers. Collaborate with other stakeholders to ensure that the story elements are consistent across narrative, gameplay mechanics and visuals. Review and revise narrative features to ensure the highest possible standard.
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Cherrypick Games
Narrative Designer / Game Writer
Own narrative design on an indie project with direct creative impact.
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Cloud Chamber
Senior Narrative Designer
📍 Montreal, QuebecAdventurously creative senior narrative designer.
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Cloud Imperium Games
Lead Level Designer
📍 UK -
Cloud Imperium Games
Level Designer
📍 Manchester, United Kingdom, England 🏠 onsite -
Cloud Imperium Games
Level Designer
📍 Manchester, United Kingdom, England 🏠 onsite -
Cloud Imperium Games
Mission Designer
📍 UK -
Cloud Imperium Games
Mission Designer
📍 Manchester, United Kingdom, England 🏠 onsite -
Cloud Imperium Games
Mission Designer
📍 Manchester, United Kingdom, England 🏠 onsite -
Cloud Imperium Games
Principal Mission Designer
📍 UK ⏳ 12+ years -
Cloud Imperium Games
Senior Level Designer
📍 UK -
Cloud Imperium Games
Senior Mission Designer
📍 UK -
CoolGames
Level Designer - Casual Puzzle Games
📍 Worldwide 🏠 remote 💼 full-time -
Couch Heroes
Lead Narrative Designer
📍 Europe 🏠 remote 💼 full-time -
CrazyLabs
Game Level Designer
📍 Worldwide 🏠 remote 💼 full-time -
Criterion Games
Associate Level Designer
📍 Guildford, United Kingdom -
Criterion Games
Lead Narrative Designer
📍 Guildford, UK 💼 full-time -
Criterion Games
Narrative Designer
📍 Guildford, United Kingdom, England 🏠 hybrid -
Criterion Games
Senior Narrative Designer
📍 Guildford, UK 💼 full-time -
Crystal Dynamics
Game Writer
📍 San Carlos, California 🏠 hybrid 💼 internshipFor juniors or seniors in college.
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Cubicle 7 Games
Writer
💼 freelanceFamiliarity with The Laundry Files; precision, nerve, and comfort with the setting.
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Dambuster Studios
Narrative Designer
📍 Nottingham, United Kingdom, England 🏠 hybridMust be UK-based
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Darkpaw Games
Game Designer I - Content Design
Test content and give qualitative feedback on mechanics, design, and balancing.
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Devoted Studios
Gameplay Designer
📍 Canada 🏠 remote -
Devoted Studios
Gameplay Designer
📍 Canada 🏠 remote 💼 contract -
Devoted Studios
Level Designer
📍 Canada 🏠 remote -
Devoted Studios
Level Designer
📍 Canada 🏠 remote 💼 contract -
DICE
Senior Narrative Writer (TFT)
📍 Stockholm, Sweden 💼 full-time -
EA Sports
Gameplay Designer - EA SPORTS™ FC
📍 Vancouver, Canada ⏳ 2+ years -
Electric Square
Level Designer
📍 Brighton, United Kingdom, England 🏠 hybrid -
Electronic Arts
Lead Narrative Designer (TFT)
📍 Guildford, United Kingdom 🏠 onsite 💼 internship -
Electronic Arts
Senior Narrative Designer
📍 Guildford, United Kingdom 🏠 onsite 💼 full-time -
Electronic Arts
Senior Narrative Writer (12-month contract)
📍 Stockholm, Sweden 🏠 onsite 💼 internship -
Electronic Arts (HQ)
Senior CRM Content Writer, Battlefield
📍 Los Angeles - Del Rey, United States of America; Los Angeles - Del Rey, United States of America, California -
Eleventh Hour Games
Lead Level Designer
📍 Worldwide 🏠 remote 💼 full-time -
Elsewhere Entertainment
Lead - Level Designer
📍 Warsaw, Poland -
Elsewhere Entertainment
Lead - Quest Designer
📍 Warsaw, Poland -
Elsewhere Entertainment
Quest Designer
📍 Warsaw, Poland -
Elsewhere Entertainment
Senior Quest Designer
📍 Warsaw, Poland -
Epic Games
Gameplay Designer
📍 Multiple Locations -
Epic Games
Gameplay Designer
📍 Cary, United States -
Epic Games
Gameplay Designer
📍 Cary, North Carolina, United States ⏳ 5+ years -
Epic Games
Gameplay Designer
📍 Multiple Locations ⏳ 5+ years -
Epic Games
Senior Gameplay Designer
📍 Multiple Locations ⏳ 5+ years -
Epic Games
Senior Gameplay Designer
📍 Cary, North Carolina, United States ⏳ 5+ years -
Epic Games
Senior Gameplay Designer
📍 Vancouver, British Columbia, Canada ⏳ 5+ years -
Escape Velocity
Gameplay Designer
📍 North America / Canada / Europe 🏠 remote 💼 full-time -
Escape Velocity
Gameplay Designer (Characters)
📍 North America / Canada / Europe 🏠 remote 💼 full-time -
Escape Velocity Entertainment
Gameplay Designer (Characters) | North America | Canada | Europe | Fully Remote
📍 United Kingdom 🏠 remote -
Escape Velocity Entertainment
Gameplay Designer | North America | Canada | Europe | Fully Remote
📍 United States 🏠 remote -
Falcon's Beyond
Creative Writer
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Fanatics
Narrative Designer
📍 Seattle, Washington, United States 🏠 onsiteNarrative Designer - Sports
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Fatshark
Level Design / Level Art
📍 Stockholm 💼 internship -
Fenris Creations
Level Designer
📍 London, United Kingdom, England 🏠 hybrid -
Fool’s Theory
Quest Designer (Fixed-Term)
📍 Worldwide (-/+ 2h from GMT+1) 🏠 remote 💼 contract -
FunPlus
Narrative Designer / Writer
📍 Beijing, China -
Fusebox Games
Writer
📍 London, United Kingdom, England 🏠 remoteMust be UK-based
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Fusebox Games
Writer
📍 London, United Kingdom, England 🏠 remoteMust be UK-based
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Gameloft
[Disney Dreamlight Valley] Narrative Designer
📍 Montréal, QC, Canada 💼 full-time -
GAMURS Group
Freelance Writer: Politics and Trending News
📍 United States 🏠 onsite 💼 contract -
Gaya Studios
Level Designer
📍 Bucharest, Romania 🏠 remoteMust be based in Eastern Europe and fluent in English
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Gizmo Animation Studio
Level Designer
📍 Buenos Aires, Argentina 🏠 remote -
Grimlore Games
Narrative Designer / Writer (m/f/d)
📍 Munich, Germany -
HandyGames
Narrative Designer
📍 Giebelstadt, Germany 🏠 onsiteMust be fluent in German and English
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Hangar 13
Senior Gameplay Designer
📍 Brighton, England, United Kingdom -
Hangar 13
Senior Mission Designer
📍 Brighton, England, United Kingdom -
Hasbro / Wizards of the Coast
Senior Writer
📍 Austin, TX, United States 🏠 onsite 💼 full-time -
Haven Interactive Studios
Senior Level Designer
📍 Canada, Montreal, QC ⏳ 5+ years -
High Voltage Software
Level Designer
📍 Mexico 🏠 remote 💼 full-time -
High Voltage Software
Level Designer
📍 Canada (Ontario) 🏠 remote 💼 full-time -
Highdive
Concepteur de niveaux senior / Senior Level Designer
📍 Montreal -
Highdive
Concepteur narratif technique senior / Senior Technica Narrative Designer
📍 Montreal -
Highdive
Level Designer
📍 Toronto -
HoYoverse
Game Writer
📍 United States -
HyperHug
Level Designer
📍 Worldwide 🏠 remote 💼 full-time -
Icefall Interactive
Narrative Designer
📍 Nelson, British Columbia, Canada 🏠 hybrid -
Infinity Ward
Narrative Designer
📍 Woodland Hills, California, United States 🏠 remoteMust be US-based
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Innersloth
Senior Writer
🏠 remote 💼 contractWrite and edit text assets for narrative work on a new game.
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Jagex
Level Designer - RuneScape Dragonwilds
📍 Cambridge, England, United Kingdom -
King
Gameplay Designer
📍 Stockholm, Uppland, Sweden 🏠 onsite -
Larian Studios
Cinematic Artist – Open Application | Artiste cinématique - candidature libre
📍 Any 🏠 onsite 💼 full-time -
Larian Studios
Level Design
📍 Gent 🏠 onsite 💼 internship -
Larian Studios
Level Designer
📍 Warsaw 🏠 onsite -
Larian Studios
Level Designer
📍 Guildford 🏠 onsite -
Larian Studios
Level Designer
📍 Guildford, UK 💼 full-time -
Larian Studios
Level Designer – Open Application | Concepteur de niveaux - candidature libre
📍 Any 🏠 onsite -
Larian Studios
Level Designer | Concepteur de niveaux
📍 Quebec 🏠 onsite -
Larian Studios
Writer
📍 Warsaw 🏠 onsite 💼 full-time -
Larian Studios
Writer
📍 Warsaw, Poland 💼 full-time -
Larian Studios
Writer – Open Application | Scénariste - candidature libre
📍 Any 🏠 onsite 💼 full-time -
Larian Studios
Writer
📍 Barcelona 🏠 onsite 💼 internship -
Larian Studios
Writer
📍 Barcelona, Spain 💼 internship -
Lighthouse Games
Level Designer - 12 Month FTC
📍 Royal Leamington Spa, England, United Kingdom -
Lighthouse Games
Senior Level Designer
📍 Royal Leamington Spa, England, United Kingdom -
Lightspeed Studios
Gameplay Designer
📍 Irvine, California, United States 🏠 onsiteGameplay Designer (Combat Specialist)
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LightSpeed Studios
シニアレベルデザイナー|Senior Level Designer
📍 2 Locations -
LightSpeed Studios
ナラティブデザイナー|Narrative Designer
📍 2 Locations -
Loonshot Games
[Loonshot Games] Scenario Writer - Project AA (3년 이상)
📍 Seoul 🏠 onsite 💼 full-time -
Ludia
Narrative Designer
📍 Montreal, Québec, Canada 🏠 hybridMust be fluent in English
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Meow Wolf
Narrative Designer
📍 United States 🏠 remote 💼 project-basedMust be authorized to work in the United States; state restrictions apply.
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Nimble Giant Entertainmen
Senior Level Designer
📍 South America / Worldwide 🏠 remote 💼 full-time -
People Can Fly
Concepteur de niveaux principal / Lead Level Designer
📍 Montréal, Canada -
People Can Fly
Principal Technical Level Designer
📍 Europe 🏠 remote 💼 full-time -
People Can Fly
Senior Level Designer (Florence)
📍 Europe 🏠 remote 💼 full-time -
People Can Fly
Senior Level Designer (Gears of War)
📍 Europe 🏠 remote 💼 full-time -
Playdead
Technical Gameplay Designer
📍 Copenhagen, DK -
Playground Games
Lead Gameplay Designer
📍 Leamington Spa, UK -
Rebellion
Narrative Designer
📍 Warwick, England, United Kingdom 🏠 onsite 💼 full-time -
Rebellion
Narrative Designer
📍 Warwick, United Kingdom, England 🏠 hybridMust have the right to work in the UK
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Respawn
Senior Gameplay Designer - Weapons/Combat (Apex Legends)
📍 Los Angeles - Chatsworth, United States of America; Vancouver - Great Northern Way, Canada, British Columbia; Madison, United States of America, Wisconsin ⏳ 5+ years -
Respawn
Senior Level Designer (Apex Legends)
📍 Madison, United States of America -
Riot Games
Level Design Lead - VALORANT
📍 Los Angeles, USA ⏳ 5+ years -
Riot Games
Narrative Designer
📍 Guangzhou, China 🏠 onsiteFor an unpublished R&D product
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Riot Games
Narrative Designer 资深文案策划 - Unpublished R&D Product
📍 Guangzhou, China 🏠 onsite 💼 full-time -
Room 8 Studio
Level Designer, Senior
📍 Eastern Europe (selected countries) 🏠 remote 💼 full-time -
Rovio
(Senior) Level Designer, AB Friends
📍 Barcelona; Helsinki Metropolitan Area 🏠 hybrid -
Rovio
Lead Level Designer, AB Friends
📍 Helsinki Metropolitan Area; Barcelona 🏠 hybrid -
Sandbox Interactive
Level Designer
📍 Berlin, Germany 🏠 hybridMust be fluent in English
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Scopely
Senior Gameplay Designer
📍 USA / Canada 🏠 remote 💼 full-time -
Sharkmob
Level Designer
📍 Unlisted -
Shiny Shoe
Story and Writing Consultant
💼 contractConsult on story and writing for the next original game after Monster Train 2.
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Skeleton Key
Writer
📍 Austin, Texas, United States 🏠 onsiteFor games
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Sledgehammer Games
Expert Level Designer (Single Player) - Sledgehammer Games
📍 Toronto, Ontario, Canada ⏳ 8+ years -
Sony Interactive Entertainment
Mission Designer
📍 Bend, Oregon, United States 🏠 onsiteTechnical Mission Designer
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Sperasoft
Level Designer
📍 Belgrade, Serbia 🏠 hybrid -
Sperasoft
Level Designer
📍 Warsaw, Mazowieckie, Poland 🏠 hybrid -
Sperasoft
Level Designer
📍 Yerevan, Armenia 🏠 hybrid -
Studio Wildcard
Level Designer
📍 USA 🏠 remote 💼 full-time -
Sumo Digital
Level Designer
📍 India 🏠 remote -
Sumo India
Level Designer
📍 India 🏠 remote 💼 full-time -
TapBlaze
Narrative Designer
📍 Los Angeles, California, United States 🏠 onsite -
TapBlaze
Senior Narrative Designer
📍 Los Angeles Office 🏠 onsite ⏳ 2+ years -
teamLFG
Senior Gameplay Designer (Combat & AI)
📍 USA 🏠 remote 💼 full-time -
teamLFG
Staff Gameplay Designer - Social ()
📍 USA 🏠 remote 💼 contract -
Techland
Level Designer
📍 Wrocław, Lower Silesian Voivodeship, Poland 🏠 onsiteMust be fluent in English
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Techland
Level Designer
📍 Wrocław, Lower Silesian Voivodeship, Poland 🏠 onsiteMust be fluent in English
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Techland
Writer
📍 Wrocław, Województwo dolnośląskie, Poland 🏠 onsite 💼 full-time -
Techland
Writer
📍 Warszawa, Województwo mazowieckie, Poland 🏠 onsite 💼 full-time -
Templar Media
Writer
📍 Alpharetta, Georgia, United States 🏠 hybridFor games
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Tencent
ナラティブデザイナー|Narrative Designer
🏠 onsite 💼 full-time -
The Marshmallow Project
Narrative Designer
📍 Paris, France 💼 cdiPassionate about crafting experiences and impact on kids education.
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Torpor Games
Writer
📍 Berlin, Germany 🏠 hybrid -
Tripledot
Level Designer
📍 Europe 🏠 remote 💼 full-time -
Tripledot Studios
Middle Narrative Designer
📍 Tblisi 🏠 onsite 💼 full-time -
Tripledot Studios
Middle Narrative Designer
📍 Minsk 🏠 onsite 💼 full-time -
True Players
Mid-Senior Level Designer
📍 UK 🏠 remote 💼 full-time -
Ubisoft Montpellier
Senior Level Designer - BEYOND GOOD & EVIL 2 (F/H/NB)
📍 Montpellier, France -
Ubisoft Sofia
Level Designer
📍 Sofia, BG -
Ubisoft Toronto
Team Lead Level Designer [Splinter Cell Remake]
📍 Toronto, Canada -
Uncommon
Narrative Writer
💼 contractCreative writing, games, and comedy writing.
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Velan Studios
Level Designer
📍 Toronto, Ontario, Canada 🏠 hybrid -
Velan Studios
Level Designer (Senior+)
📍 Toronto, Ontario, Canada -
Vinci Games
Senior World / Level Designer & Artist - Social VR
📍 USA 🏠 remote 💼 contract -
Virtuos
Lead Level Designer
📍 China -
Volmi Games
Level Designer
📍 Kyiv, Ukraine 🏠 hybridMust be based in Ukraine and fluent in English
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Volmi Games
Level Designer
📍 Kyiv, Ukraine 🏠 hybridMust be based in Ukraine and fluent in English
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Volmi Games
Level Designer
📍 Kyiv, Ukraine 🏠 hybridMust be based in Ukraine and fluent in English
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Voodoo
Level Designer - Puzzle Games
📍 Paris 🏠 remote ⏳ 2+ years -
Wizards of the Coast
Narrative Designer
📍 Renton, Washington, United States 🏠 hybrid3-month contract with possibility to extend to 12 months
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Wizards of the Coast
Narrative Designer
📍 Renton, Washington, United States 🏠 onsite -
Wizards of the Coast
Senior Writer
📍 Austin, TX, United States ⏳ 4+ years
No active roles match those filters.