Lectures
I've presented over two dozen lectures at game conferences, colleges, and industry events. These are some of the highlights.

Crash Course in Brain Surgery
Triangle Game Conference, April 2009
A game writing workshop about the nuts-and-bolts process of story design, from concept to release.

For the Win (co-Keynote with Heather Chandler)
Carolina Games Summit, February 2009
A look at the history of game development, filtered through the prism of our combined 22 years in the industry.

Squad-Based Tactical Writer
Montreal International Game Summit, November 2008
A discussion of the process of story design, from preproduction to postproduction.

Next-Gen Game Development (Master Class)
Russian Game Developers Conference, April 2007
A grueling six-hour seminar covering game production, localization, design, and narrative.

Screen/Play: Story Documentation
Game Writers Conference, September 2006
A presentation about spreadsheet formatting, technical writing standards, passive and active storytelling methods, and the role of the writer.