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Books
Fundamentals of Game Development (working title)
Jones and Bartlett Publishers, 2010
I co-wrote this book with Heather Chandler (author of The Game Production Handbook and The Game Localization Handbook). It provides the practical aspects of the processes involved in developing and completing game projects. Ideal for introductory game development and game production courses the book covers history, game genre, design, story-telling, character creation, pre-production, code release, career descriptions, and more.
The Game Writing Handbook
Charles River Media, 2007
After publishing a few articles on the subject of game narrative, I decided to write a book that reflected my experiences in the field. Devoid of theory, this technical manual presents the reader with the nuts-and-bolts process of writing a video game from start to finish. The book was a finalist for the 2007 Game Developer Front Line Awards.
Dread: The First Book of Pandemonium
Neoplastic Press, 2007
Brutal, profane, and relentlessly gruesome, Dread is a critically-acclaimed tabletop role-playing game of modern horror-action. It's set in a world of black magic, demonic possession, and gun-toting exorcists who operate outside the law. Not for the faint of heart.
Spite: The Second Book of Pandemonium
Neoplastic Press, 2009
Angels have descended from Heaven, and they have begun to do the things than angels generally do: obliterate cities, spread plagues, rain down blood, and dispatch swarms of locusts to rend the flesh of innocent people. You have to stop them. You're a Zealot, a supernatural warrior. Armed to the teeth, brandishing jaw-droppingly weird magics like Blasphemies and Maledictions, you've got to push back the army of angels and protect innocent people from the Tribulation. Fully compatible with Dread.
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