Screen/Play: Narrative Postpartum
Gamasutra, 2009
An article about the Narrative Postpartum, a process designed to help video game development teams evaluate the success of their storytelling in games.
Negotiating Writing in Tactical Military Shooters
Game Writers Quarterly, 2008
This article appeared in Game Writers Quarterly, which is published by the IGDA Game Writing Special Interest Group. It addresses the similarities between the process of writing a video game and the process of playing a tactical shooter.
Breaking In: Video Game Markets
Writers Digest, 2006
It's not easy finding work as a freelance video game writer, but networking, professionalism, and knowledge of the field will definitely help. This article presents aspiring game writers with some basic information about breaking into the industry.
Screen/Play: Technical Narrative Design
Gamasutra.com, 2006
Writing dialogue requires creativity, but in order to document it properly, you must have a methodical and precise approach. This article discusses the connections between game writing and technical writing.
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Screen/Play: Documenting Voice Assets
Gamasutra.com, 2006
This article explores some additional functionality associated with the Screen/Play format. Topics discussed include additional fields, filenames, and text layout.
Organizing And Formatting Game Dialogue
Gamasutra.com, 2005
Given the interactive nature of games, the Hollywood script format is of limited utility. In this article, I present the Screen/Play format, which I use to track story content when writing video games.
Character Development Techniques in Games
Gamasutra.com, 2005
In this article, I present some of the techniques that I've employed to further develop video game characters. Topics include the Tarot deck, the Quandary, and the Conversation. |