I'm a freelance game writer. I started working in the industry in 2000, right after graduating from Longwood University with a B.A. in English Literature.
I've worked as a writer for Sony, Zipper Interactive, Slant Six Games, Edge of Reality, Biart Studio, Ubisoft, SouthPeak Games, NHN Corporation, XLOC, and 1C Company.
I've created storylines, written dialogue, cast and directed voice actors, written and directed cinematic sequences, designed gameplay, and produced soundtracks.
My games include Deep Black, SOCOM 4, SOCOM: Fireteam Bravo 3, MAG, SOCOM: Confrontation, Ghost Recon 2, Ghost Recon 2: Summit Strike, and Rainbow Six: Lockdown.